From time to time I do tutorials to aid my learning on top of the University project and work. This was a world creation Maya tutorial, I am fairly happy with the results but this piece still needs some work. The tutorial contained texturing and lighting the planet surface as well as cloud, shadow and atmosphere creation along with adding city lights on the dark side of the world. As I said it still needs some work but see what you think so far
Monday, 17 November 2014
I next started on some very basic Building models, these are untextured and unlit at the moment but serve the purpose of acting as a trial to get the style right and get feedback on from the project leaders. Both of these need tweaking, texturing and lighting and I will post my progress on them as well as and project developments.
Here are some stills of the Bookcase I modelled for the headless team. I am quite happy with them on the whole. The style of the project is meant to be quite quirky and crooked which I think I have managed to capture. The feedback I got was also very useful, they said the the poly count was fairly high for the object and I need to keep it down where possible to make rendering easier in the future.
As part of our second year module Digital Animation Practice we are working on the third year final projects. This process started by pitching a presentation of our skills to the third years. After this I was contacted by the Headless Team who are making a 3D animated short about a character who's head is separated from his body and their alternative personalities cause conflict between them. This story will be set in a 3D town based on the Seaside cornish town of Falmouth. I hope to be modelling environments, buildings and props for the project as well as maybe helping with Animation in the future. This first thing they asked me to do was to model a simple crate or bookcase in correlation with the concept and inspiration to see with we could get the quirky style and to test my skills.
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