To get a greater hand on the style of the short film the production of a test shot was put into production. The main goals of this test shot were to experiment with combining of the 3D and 2D elements as well as experimenting with both tooner shaders and other more conventional texturing formats like that of a lambert.
I started by created a large poly plane which I molded into the basic cave shape I was going for. After adding in many books and trying different variations of high and low polys I also experimented with different toon shaders and outliners to get a sketchy look that a 2D charcter would stand out on.
Here are some of the renders along the process of this test shot.
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