Tuesday, 19 May 2015

Throughout the production of the Headless short film I also learnt to create UV textures in Maya by unwrapping them in the UV texture editor. This can be a long process as some of the buildings we were unwrapping had high polygon areas like window frames, guttering and arials. I learnt to unwrap effeciently and lay out understandable UV's and later created textures from these to use on other buildings within the project.






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