Tuesday 19 May 2015

Throughout the production of the Headless short film I also learnt to create UV textures in Maya by unwrapping them in the UV texture editor. This can be a long process as some of the buildings we were unwrapping had high polygon areas like window frames, guttering and arials. I learnt to unwrap effeciently and lay out understandable UV's and later created textures from these to use on other buildings within the project.






No comments:

Post a Comment